Monday, 15 November 2010
Hylands House - Details and Materials
The house needed many different colours and materials applied to it as the building is mainly white but there are many other shaded colours in small parts of the house. For this a made a multi/sub-object material which allowed me to make several materials in one. I applied this material to all the parts of the building and made each colour of the building. The different parts were, roof: black, roof: grey, bricks: white, columns: moss green, windows: black, win sills: light yellow, columns, white. These seven colours helped to make the building look more realistic.
I then wanted to form the details of the building to make it look more like Hylands House at this stage. For this I used the columns I had previously made to place them in front of the first section of the building. I did this to know where the windows would could be placed and how big the columns need to be in comparison to the building. The windows were easy but confusing to make. Firstly i sections off the parts that I wanted to make black and made an extruded window sill which was set at a slight angle. I then used the chamfer tool to make the different panels of the window. The windows were slightly extruded inwards to make them look 3D.
This is a rendered version of the first section of the building so far. On the right hand side I have made a shaped gap in the building for a door to be placed. I made sure I duplicated the building before making the door gap because the other side of the building did not have the same details.
In order to make the details of the front of the building I found the image below to make sure I could see the details clearly as I wanted it to look exactly the same as the building.
I started by making the windows in the same way I did with the first section of the building. I made sure that I only created the details on the left side of the building because I knew it would be easier to use the symmetry tool to make the rest of the building. This would ensure that the building looks symmetrical on both sides to make it look more effective. The image below shows the rendered version of the details of half the building. Next I will be using the symmetry feature to make the building equally detailed.
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