Wednesday, 8 December 2010

Cameras

For the cameras I wanted to have basic camera scans of the buildings to show off their building and make people wonder about their heritage and history. The first camera scan that I decided to do was the Hylands House camera scan. From the plans I made, shown below, I can see that I wanted two scans around the building and one scan going into the doors of the House.








I did this by firstly placing a target camera onto the scene and aiming the target into the middle of the house. I then created a line in the top view in a slightly curved pattern. I then clicked on the camera and changed the movement features by applying a path constraint and adding the line as the path. By doing this, it automatically created key frames where the camera moves from one side of the line to the other.













I was very impressed by this way of creating a pathway for the camera. I decided to use the same concept with Colchester Castle except this time the camera would come down from the sky and scan across the castle. I thought this movement was very effective.














This is the view in 3Ds Max of the camera and the lines around Colchester Castle. I was also able to see what the camera would be facing by going into camera view and sliding the bar along the frames while the view showed what the camera would be facing as it moved.













The beach scene was the easiest part to do. However, because a cylinder was surrounding the scene, I had to be careful that the camera did not disappear behind the shape.















The camera in the beach scene made the ocean look very effective. The image below shows the route of the camera and where it was facing within the scene.

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