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This is the material for the beach huts. I used the same texture and changed the colour of the original texture several times in photoshop. This was fun because I was able to pick whatever colours I wanted and experiment.
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I then made a flag to add some more animation to the beach. The flag was the very new to me because I have never animated anything like this before so I had no idea of how to go about it. I looked up a few tutorials online and found out how to make a basic flag move. Firstly I created the flag and gave it a cloth modifier. I then applied the cloth to the flag material and set the vertexes which would be attached to the pole, which was set as the node. I then made a wind feature and applied it to the flag which made the flag move efficiently as if it was blown by wind. I then clicked on simulate and it automatically made all the key frames for me.
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This is a render of the finished beach huts and flag. I am very impressed with it at this stage as it is a big improvement from what was shown on the scene before.
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